Why we’re having this conversation about ‘The Legend of Zelda: Breath of the Wild’ and what’s next

We love ‘Breath of the World’, but how can we be confident that it will remain the series’ defining game for years to come?

The Legend Of Zelda: The Wind Waker, the third Zelda game, is a game that was created and developed by Nintendo.

It’s also the first game to be remade from the ground up for a new generation of consoles.

This was the case with The Legend Of Zeldas predecessor The Windwaker, which was developed by PlatinumGames, and which was a major hit with the franchise’s fans.

This new Zelda was made to be re-imagined for a next generation of platforms.

Zelda was originally developed for Nintendo’s GameCube, but as a series of games developed on both the Wii and the 3DS, it wasn’t possible to create a proper Zelda game on either platform.

That was where PlatinumGames came in.

“The Wind Wakers’ success was partly due to the fact that we were able to create something that was completely new to the franchise,” explained PlatinumGames CEO Hidetaka Miyazaki at E3 2016.

“The Windwakers’ gameplay is more dynamic and more complex than anything that we’ve done before, so the team could really expand and improve upon what they were already doing.”

The team worked tirelessly to create this new Zelda, and Nintendo had plenty of time to make it work on all of its platforms.

This allowed PlatinumGames to be flexible in how they worked on Zelda for different platforms.

“We also had the luxury of making this new game with a team of experienced designers who had worked on games like Mario Kart 7 and Pok√©mon Omega Ruby and Beta Sapphire,” Miyazaki said.

“As a result, it was also easier to iterate on this new, bigger game, and it was a lot easier to make changes as they were happening.

That said, the team did have to work very hard to create new features in the new Zelda to keep up with the game’s evolution.

That meant that the new game wasn’t the final product.”

What makes this new entry different from previous games in the series is that it’s an open world game.

There are no linear chapters to explore, so you can explore the world on foot and with other players, and each new chapter also opens up new areas and dungeons.

This allows for new ways of exploring and new ways to learn new skills.

“There are still some old and old-school Zelda elements that we haven’t completely relaunched, like the ability to walk across water,” Miyako told us.

“We wanted to create that element so that you can really explore the land in a new way and find a lot of things.

And then, there’s also a little bit of an exploration of new dungeons and other places, as well.

But in general, it’s the same old Zelda.”

The Legend is an open-world Zelda game.

It doesn’t have a traditional story line, and you don’t get to pick the outcome of every choice you make.

Instead, you have to explore the vast, empty land and find the answers to your questions about the land and its inhabitants.

“I think we really tried to be true to what we call a Zelda experience,” Miyakos said.

That’s the word he used when he talked about The Legend of The WindWaker’s open-field gameplay.

“I think that’s a pretty important part of Zelda.

I think we tried to build something that really feels like you’re in a real, full-fledged adventure game.”

The wind in The Legendof Zelda: Wind Waken is really strong.

This is one of the few Zelda games that lets you fly through the air without using the windup.

Nintendo is known for making open-ended games, but The LegendOfZelda: WindWakers’ open-to-world approach was something that we had to ask ourselves a lot about.

Miyako had to decide if the open-ness of the gameplay was a sign of Zelda’s future, or a sign that the series was over.

“In The Legend, there are definitely some parts that feel more like a Zelda game than anything else, but there’s definitely a lot more that’s open,” Miyaki said.

And so he added, “There are some elements in the game that feel like there’s some kind of Zelda universe.

But it’s not a Zelda universe that we want to live in.”

As a series, Zelda has been around for almost 30 years, and the series has always had a large fanbase.

Miyako and his team at PlatinumGames wanted to keep the franchise going, but this new installment in the franchise was the culmination of many years of hard work.

“When we were creating the game, we wanted to really focus on making sure that we’re not just creating a game to keep making games, we’re also making a game for this generation of people